...And that's why you get a pet Perky Pug for having the ability to punish yourself by running random PuGs with 100 other people...Let's not kid ourselves. There's a reason we join guilds. It's so that we can avoid these PuG groups that seem to end in one form of hell or another. Sometimes they're poorly geared...sometimes they're arrogant jerks...sometimes they just have no clue what they're doing at all...
Many of us choose to align ourselves with a particular guild in order to avoid having to deal with the drama/nonsense that seems to emerge from PuG groups. I'm no exception to this. I mean, I've been the noob in the group that's caused a wipe more times than I really want to admit. Even recently I caused a near wipe in Heroic: An'kahet- The Old Kingdom. It happens. The group was forgiving enough and we moved on.
But last night...oh lord of lords...what the ... was WRONG with people last night? I met a bunch of tanks that had no clue, healers that couldn't keep up with damage, and a bunch of just...idiots. Initially, after the first two groups were really rough, I thought, "Man, I should just stop now and work on grinding badges tomorrow..." But did I? Nope. Wanted to go back for more. I think the main reason I went back into more PuGs after the first two wipefests was because, well...I was really curious. I mean, two bad PuGs in a row? What are the odds? The third one HAD to be better, right?
RIGHT???
Yeah, not so much...it was just as bad as the previous two.
The evening started with Heroic: Azjol Nerub. Not really a hard instance, but not a great one either. Lots of poisons to worry about, skirmishers dropping aggro and eating healers...yeah...It's true. In the first boss's room, there are skirmishers that will just drop aggro and go after a healer or ranged dps. They're immune to taunt. Death gripping them pulls them off of the healer just long enough for the healer to maybe heal themselves, but if they aren't killed quickly...it's bad news for whoever the Skirmie decided it wanted to devour.
Most groups will mark these to be killed first. Not my PuG. Oh lawwd no...we'd much rather
"Let's go for the [Watch Him Die] achievement!"
Mmk well...it's not really a hard achievement, given that most people are far overgeared for heroics. (Not me, personally, but most people are...) Instead of discussing a strategy, this darling paladin goes racing in and starts beating on the boss. I've seen it done this way before. This is actually how my druid got this achievement...however...it is an unavoidable wipe. This particular strategy requires RIDICULOUSLY high DPS and a boss zerg...ignoring all adds and just nuking the boss. Well, as I had started trying to tell him BEFORE he ran in...My dps isn't that good and perhaps we should have gone with the OTHER, slightly more intelligent strategy that doesn't end in an inevitable wipe for the group.
If you're wondering, Strategy 2 works like this: You start the gauntly and dps all mobs EXCEPT for the Watchers...with the three of them still alive, you THEN engage the boss and burn him down. Once he's down you return your focus to the watchers and -POOF- achievements for all!
It's easier on the healer and dps. It's easier on the tank. Everyone takes less damage, you don't have 2 Skirmies running off to destroy your shaman healer, the tank only has to manage threat on 4 mobs, versus like...12...see? It's just better with strategy 2. But that's not how we did it. Oh no...no no. We did it the "other" way...
I'm sure you already know that it was a complete cluster**** and we wiped...hard. Rather than trying to get his achievement the "smart" way, like myself and a few other party members suggested, the tank bailed on us.
Alrighty, back to looking for a tank now. It didn't take long before another paladin joined us. We didn't try for the achievement and took the gauntlet on and the boss down without any issue at all. Things had begun to look brighter. I was feeling really hopeful.
And then...
We get into Hadronox's lair. We take on the first group of trash, pull the second two groups at the same time, no big deal. Seemed to be going really well.

Before I continue, however, let me explain how this Hadronox fight works, for any of you who have not yet experienced this one.
As he enters the room, he's being attacked by a bunch of Anu'bar. As they attack him, he puts leeching poison on them. Leeching poison heals the Hadronox. Another quick note: Once he enters the room, he webs the doors closed where these Anu'bar spawn from, thus preventing adds during the encounter.
Most groups wait for Hadronox to kill all of his little friends before engaging him...but not OUR tank...ooooh no. No, he ran right into the fray! Why wait when you can wipe your group right off the bat?
Here's the problem with engaging Hadronox before he has webbed the doors closed: Adds.
Why are adds bad?
- They inflict more damage onto the tank, putting more stress on the healer.
- They drain the resources of the DPS, particularly casters.
- IF THE TANK DOESN'T PICK THEM UP, THEY WILL EAT YOUR HEALER.
See how that last one is in all caps? That's because it's really important to understand. As a tank, you HAVE to have control of ALL of the mobs present or you're going to lose party members. The last person you want to lose at any point in a fight is your healer. Dead heals are bad, mmkay?
As you can imagine, the flood of adds continued. The tank wasn't picking them up, which left myself, my ghoul and the rogue tanking the adds. My taunt was constantly on cooldown, the healer was healing all five of us and we were all taking ridiculous amounts of damage...it was just bad news for our group. Ultimately, a few of the adds got past myself and the rogue and killed the healer and we wiped.
Good times. That's wipe two on instance #1 of the night. Groovy. We regrouped, the tank said he was going to wait for the doors to get webbed and adds to die and then we'd engage the boss this time.
Well, at least he waited for the doors to get webbed. Didn't wait for the adds to die, but a bit of AoE gets them down pretty quickly it seems. We managed to drop Hadronox and forged ahead. Surprisingly enough, we didn't wipe on Anub'arak and life was good.
Or so I thought...
I got tossed into Heroic: The Pit of Saron right after this, as I queued right away.
We didn't make it to the first boss.
We didn't even make it past our second trash pull.
It was that bad.
First, let me say that I know a little bit about tanking, considering my druid's primary spec is bear. So, when I see a bear druid screwing things up, it makes me want to kick things. Tanking isn't really hard, but does require a bit of focus and awareness.
For any of you tanks out there that don't know the basics, let me share...
1. DPS needs to stand BEHIND your target for a bunch of reasons: This prevents their attacks from being parried or blocked. It also prevents the dreaded "parry gib/parry hasting" situation...You might have heard this before...
But...when a mob/boss parries an attack, they get a reduced swing time for THEIR next attack against your tank. That results in the tank ultimately taking more damage. Not a good thing. So, Melee DPS- gtf BEHIND the mobs please and tanks...for the love of god...GIVE YOUR MELEE DPS ROOOOOOOM TO GET BEHIND THE MOBS/BOSSES- k thx bai.
2. Tanks need to be aware of their surroundings. Period. You need to know where patrols wander, you need to know how close you're positioning your group to other nearby mobs, especially with AoE caster classes in your group.
3. Tanks need to hold aggro and be prepared if uninvited mobs decide to crash the party. Be ready to pop cooldowns, health potions...do whatever it takes to keep yourself and your healer alive first...get control of the situation to protect your DPS.
If you take all three of those things and...oh...I dunno...throw them out the window...then you'll understand why my Pit of Saron group failed miserably on the second trash pull.
Our bear tank pulled a group of mobs, but didn't move them to a place where her melee dps could safely do their job without pulling a patrolling group of mobs. So, we have the first set of mobs, plus 4 more. Good times. In trying to gain control of the situation, the tank backed up into yet another set of mobs. Even if all of us were putting out 6k DPS...The Pit Of Saron trash mobs, at least the dozen or so that we ended up pulling all at once...were mostly casters. Most tanks don't mitigate magic damage very well at all...and so the tank was taking huge damage from the first two groups. As the healer frantically tried to keep the tank alive, she caught healer aggro from the third group of trash and, being a priest, died almost instantly despite the DPS's best efforts at taunting and distracting the mobs from our healer.
We wiped.The group disbanded.
It was a sad, sad day in the Pit of Saron.
The groups continued like this for the rest of the evening. I met a tank in H:Trial of Champions that didn't comprehend that we needed to get BEHIND the mobs, and so faced them toward us with their backs against a wall. Then screamed at the group for not interrupting the Tauren's healing waves...well, mostly me. But you know, Cooldowns are the enemy. I did what I could, WHEN I could. Considering there was a ret pally and the tank was a warrior...there were more interrupts than just my own...but I digress...after two wipes, that group ultimately fell apart.
I'm not totally innocent in all of the misery last night. I'm sort of new to instancing with a "pet". As an Unholy Death Knight, I have a permanent Ghoul Minion. When we take "shortcuts" in instances...I tend to forget to dismiss him. If you're not familiar with the "pet situation..."
When you jump off of something, say, the platforms in The Nexxus...to avoid having to fight extra trash to save time...your pet, whether you're a hunter, warlock, frost mage, or death knight...will always try to take the "correct" path. Meaning: your pet will walk down the ramps and go all the way around the instance, collecting mobs until it dies (and then they aggro on you) because they're not programmed to take the stupid shortcuts.
I've done it in The Nexxus. And now...I've officially been a Deathtard in H: OK. Our tank decided to jump off the side of the stairs after the tunnel behind Prince Taldaram. The rest of us, including myself and a Demonology warlock, did the same. Well, both of our pets went down the stairs and pulled umteen other mobs on us...it was a near wipe...but somehow the healer managed to keep some of us up long enough for us to get the final mob killed. I felt terrible!!! :(
Luckily, the group just warned me to please be more careful and we continued onward, since we were just about at the final boss anyway and it wasn't just me...it was our lock as well.
I guess all in all it wasn't a terrible night. I got a few badges and learned a few things...like...to dismiss the ghoul so he doesn't pull an entire instance full of crap on us...*shrug* Eh well, noob happens. Gotta learn and move on, I guess. And I mean, aside from the tank in H:ToC with the miserable attitude...it wasn't all bad. In fact, I ran H:Halls of Lightning with a really friendly and sweet group. It was pretty great. That kind of made up for some of the failures from earlier in the night for sure.
Ah well, here's to better PuGs! *Cheers!*
~~Des~~











